home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Mac Format 1994 October
/
Macformat17.cdr
/
Shareware City
/
Developers
/
shutdown-fx-20-c
/
Fade module ƒ
/
◊ Fades ƒ
/
Slide fade.c
< prev
next >
Wrap
C/C++ Source or Header
|
1994-07-11
|
2KB
|
87 lines
/**********************************************************************\
File: Slide fade.c
Purpose: Graphic effect to fade main window to solid pattern.
See comments below for more description.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program in a file named "GNU General Public License".
If not, write to the Free Software Foundation, 675 Mass Ave,
Cambridge, MA 02139, USA.
\**********************************************************************/
#include "timing.h"
#define CorrectTime 1
#define theWindowWidth (boundsRect.right-boundsRect.left)
#define theWindowHeight (boundsRect.bottom-boundsRect.top)
pascal short main(Rect boundsRect, Pattern *thePattern);
/* Split the screen into 10 sections, then scroll each section left or right
(alternating), starting with the top section and working towards the bottom. */
pascal short main(Rect boundsRect, Pattern *thePattern)
{
int x, y;
Rect dest;
Rect scrollsource;
int direction;
int BoxSize, StripSize;
BoxSize=theWindowWidth/25;
StripSize=theWindowHeight/10;
direction = 0;
for(y = 0; y < theWindowHeight; y += StripSize)
{
scrollsource = boundsRect;
scrollsource.top+=y;
scrollsource.bottom = scrollsource.top + StripSize;
dest = scrollsource;
if(direction == 0)
{
dest.right=dest.left+BoxSize;
for(x = boundsRect.right - BoxSize; x >= boundsRect.left; x -= BoxSize)
{
StartTiming();
ScrollTheRect(&scrollsource, BoxSize, 0, 0L);
FillRect(&dest, *thePattern);
TimeCorrection(CorrectTime);
}
FillRect(&scrollsource, *thePattern);
}
else
{
dest.left = dest.right - BoxSize;
for(x = boundsRect.left+BoxSize; x <= boundsRect.right; x += BoxSize)
{
StartTiming();
ScrollTheRect(&scrollsource, -BoxSize, 0, 0L);
FillRect(&dest, *thePattern);
TimeCorrection(CorrectTime);
}
FillRect(&scrollsource, *thePattern);
}
direction = 1 - direction;
}
return 0;
}